How to do scenery for X-Plane

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Raffles
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How to do scenery for X-Plane

#1

Post by Raffles » Fri May 01, 2015 9:10 pm

First of all you will need to download and install some software.

The most important - you can't proceed without it - and it is all you need to do basic scenery - is WED, - World Editor
by one of the X-Plane authors, Ben Supnik.
You can download the latest version here : http://developer.x-plane.com/tools/worldeditor/
The latest stable version is 1.3 and there is a Beta version, 1.4

You can also use Overlay Editor by Marginal but you need to be an expert to mix the two otherwise you will mess up your scenery.

Overlay Editor has two advantages but WED has many more features that Overlay Editor doesn't have.

Once you have downloaded and installed WED, take some time to read the online manual here : http://developer.x-plane.com/manuals/wed/

Or you can access it in the WED Help menu.

I do not want to repeat what is in the manual. Read it, follow the instructions and try to edit an airport which doesn't have scenery.
You can also look at an airport which does have scenery. Please note, some downloaded airports don't show up in WED unless you import them into WED, how, I will show you in the next tutorial.

Please use this forum to post questions... tutorial to be continued....


Hindsight is what you see from the tail gunner's position. :D

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Re: How to do scenery for X-Plane

#2

Post by Raffles » Tue May 05, 2015 8:37 am

Here is an example of a scenery pack using only generic objects

Image


Hindsight is what you see from the tail gunner's position. :D

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Re: How to do scenery for X-Plane

#3

Post by Raffles » Tue May 12, 2015 9:47 am

With WED you can create airports and edit existing airports and general scenery. Here is an example of a drive-in theater created with library objects and ground polygons.

Image


There is a wealth of information on the x-plane forum, almost everything is covered there.

http://forums.x-plane.org/index.php?act=idx


Hindsight is what you see from the tail gunner's position. :D

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Re: How to do scenery for X-Plane

#4

Post by Raffles » Tue May 12, 2015 12:48 pm

Video on how to install WED. Note that WED 1.3 is the latest stable version and  v1.4 beta is available.
Most of the features are the same. Use the WED help file (link in the first post) in conjunction with the tutorials.

https://www.youtube.com/watch?v=ljEDojG2o2c


Hindsight is what you see from the tail gunner's position. :D

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Re: How to do scenery for X-Plane

#5

Post by Raffles » Mon Jun 22, 2015 9:10 pm

Sketch Up, AC3D and Blender can all be used to create objects which you can use in your scenery. Look for them on the net with your favorite web browser.

Blender and Sketch Up are free.

Sketch Up Make is probably the easiest to use. There are some limitations however. We will get to those later.

You will also need to download a plugin which is necessary to convert the Sketch Up / AC3D / Blender objects into X-Plane objects.

The following is an example of an object being designed in Sketch Up. I am not too familiar with the others.

Image

After the textures are applied :

Image



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Re: How to do scenery for X-Plane

#6

Post by Bell 407 » Tue Jun 23, 2015 7:12 am

Very clever software indeed ;) ;)



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